Papers
arxiv:2605.25659

StreamChar: Long-Horizon Streaming Character Audio-Video Generation with Decoupled Orchestration

Published on May 25
· Submitted by
Linrui Tian
on Jun 2
Authors:
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Abstract

StreamChar enables real-time streaming audio-video generation for character animation by separating long-horizon orchestration from short-window denoising through an LLM-based orchestrator and joint audio-video DiT, achieving efficient deployment via two-stage distillation and maintaining visual consistency through memory mechanisms.

Real-time streaming joint audio-video generation for character animation requires a generator to speak the requested transcript, maintain visual identity across chunks, and run within a strict playback budget. These requirements are difficult to satisfy simultaneously: chunk-wise autoregressive generation can accumulate transcript-audio misalignment and visual drift, while the few-step distillation needed for low latency often degrades spatial diversity and temporal quality. We present StreamChar, a streaming framework that separates long-horizon orchestration from short-window audio-video denoising. An LLM-based orchestrator uses the transcript and historical context to produce frame-aligned audio conditions, and a joint audio-video DiT performs local bidirectional denoising with reference and motion-frame conditioning. For efficient deployment, we use a two-stage distillation pipeline that first compresses the sampler and then fine-tunes the student under online chunk rollouts. A progress-aware pointer aligns partial transcripts with generated audio during rollout training, and a sink-chunk memory provides a persistent visual anchor for reducing long-horizon drift. Experiments on short-clip and long-horizon protocols show that StreamChar runs in real time on a single H100 GPU and provides a favorable system-level trade-off among transcript fidelity, audio-visual synchronization, visual quality, and streaming stability compared with recent joint and audio-driven baselines.

Community

Paper submitter

Audio-video multimodal generation
with real-time interactive experience
on a single GPU.

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