Buckets:
| original_column_name,data_format,combined_description | |
| id,integer,the unique id for players | |
| player_fifa_api_id,integer,the id of the player fifa api | |
| player_api_id,integer,the id of the player api | |
| date,text,date. Additional notes: e.g. 2016-02-18 00:00:00 | |
| overall_rating,integer,the overall rating of the player. Additional notes: commonsense reasoning: The rating is between 0-100 which is calculated by FIFA. Higher overall rating means the player has a stronger overall strength. | |
| potential,integer,potential of the player. Additional notes: commonsense reasoning: The potential score is between 0-100 which is calculated by FIFA. Higher potential score means that the player has more potential | |
| preferred_foot,text,the player's preferred foot when attacking. Additional notes: right/ left | |
| attacking_work_rate,text,the player's attacking work rate. Additional notes: commonsense reasoning: • high: implies that the player is going to be in all of your attack moves • medium: implies that the player will select the attack actions he will join in • low: remain in his position while the team attacks | |
| defensive_work_rate,text,the player's defensive work rate. Additional notes: commonsense reasoning: • high: remain in his position and defense while the team attacks • medium: implies that the player will select the defensive actions he will join in • low: implies that the player is going to be in all of your attack moves instead of defensing | |
| crossing,integer,the player's crossing score. Additional notes: commonsense reasoning: Cross is a long pass into the opponent's goal towards the header of sixth-yard teammate. The crossing score is between 0-100 which measures the tendency/frequency of crosses in the box. Higher potential score means that the player performs better in crossing actions. | |
| finishing,integer,the player's finishing rate. Additional notes: 0-100 which is calculated by FIFA | |
| heading_accuracy,integer,the player's heading accuracy. Additional notes: 0-100 which is calculated by FIFA | |
| short_passing,integer,the player's short passing score. Additional notes: 0-100 which is calculated by FIFA | |
| volleys,integer,the player's volley score. Additional notes: 0-100 which is calculated by FIFA | |
| dribbling,integer,the player's dribbling score. Additional notes: 0-100 which is calculated by FIFA | |
| curve,integer,the player's curve score. Additional notes: 0-100 which is calculated by FIFA | |
| free_kick_accuracy,integer,the player's free kick accuracy. Additional notes: 0-100 which is calculated by FIFA | |
| long_passing,integer,the player's long passing score. Additional notes: 0-100 which is calculated by FIFA | |
| ball_control,integer,the player's ball control score. Additional notes: 0-100 which is calculated by FIFA | |
| acceleration,integer,the player's acceleration score. Additional notes: 0-100 which is calculated by FIFA | |
| sprint_speed,integer,the player's sprint speed. Additional notes: 0-100 which is calculated by FIFA | |
| agility,integer,the player's agility. Additional notes: 0-100 which is calculated by FIFA | |
| reactions,integer,the player's reactions score. Additional notes: 0-100 which is calculated by FIFA | |
| balance,integer,the player's balance score. Additional notes: 0-100 which is calculated by FIFA | |
| shot_power,integer,the player's shot power. Additional notes: 0-100 which is calculated by FIFA | |
| jumping,integer,the player's jumping score. Additional notes: 0-100 which is calculated by FIFA | |
| stamina,integer,the player's stamina score. Additional notes: 0-100 which is calculated by FIFA | |
| strength,integer,the player's strength score. Additional notes: 0-100 which is calculated by FIFA | |
| long_shots,integer,the player's long shots score. Additional notes: 0-100 which is calculated by FIFA | |
| aggression,integer,the player's aggression score. Additional notes: 0-100 which is calculated by FIFA | |
| interceptions,integer,the player's interceptions score. Additional notes: 0-100 which is calculated by FIFA | |
| positioning,integer,the player's positioning score. Additional notes: 0-100 which is calculated by FIFA | |
| vision,integer,the player's vision score. Additional notes: 0-100 which is calculated by FIFA | |
| penalties,integer,the player's penalties score. Additional notes: 0-100 which is calculated by FIFA | |
| marking,integer,the player's markingscore. Additional notes: 0-100 which is calculated by FIFA | |
| standing_tackle,integer,the player's standing tackle score. Additional notes: 0-100 which is calculated by FIFA | |
| sliding_tackle,integer,the player's sliding tackle score. Additional notes: 0-100 which is calculated by FIFA | |
| gk_diving,integer,the player's goalkeep diving score. Additional notes: 0-100 which is calculated by FIFA | |
| gk_handling,integer,the player's goalkeep diving score. Additional notes: 0-100 which is calculated by FIFA | |
| gk_kicking,integer,the player's goalkeep kicking score. Additional notes: 0-100 which is calculated by FIFA | |
| gk_positioning,integer,the player's goalkeep positioning score. Additional notes: 0-100 which is calculated by FIFA | |
| gk_reflexes,integer,the player's goalkeep reflexes score. Additional notes: 0-100 which is calculated by FIFA | |
Xet Storage Details
- Size:
- 5.09 kB
- Xet hash:
- 1c16f8a31834e15f51a68e56c3a98fcffe31c6c616f8523b066f208f2ae88bf6
·
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